SCRATCH DAYS 1 TO 4
SCRATCH DAYS 1 TO 4
Exercise 4. Animated names
Exercise 5. Create a story
Exercise 6. Chaising game
This exercise was quite fun to design and to play with it later. I choose a shark and a fish as the main characters, so the shark had to chase the fish and whenever it touched the fish you gained a point. It is a very easy practice that brings about extra motivation as students are eager to design their chaising game the best they can to later enjoy themselves playing their game.
Exercise 7. InputToVariables
I found this exercise very useful not only to learn about input and variables but also to use as a tool to learn maths for instance. Children while learn some programming but with the introduction of mathematical operations they will as well review sums,multiplications, divisions so it is definitely a double-edged sword.




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